4 ms·
I wonder when we crossed the "99 percentile of intelligence for 99% of the usecases" threshold. At this point, the gains seem to be right at the very edge of bl
by abixb 2mo ago
I wonder when we crossed the "99 percentile of intelligence for 99% of the usecases" threshold. At this point, the gains seem to be right at the very edge of bleeding edge for narrow and specialized use cases, and wonder if it'll be a sort of diminishing return from here on.
- horsh1 2mo agoIn April
- dukeofdoom 2mo agoProbably the best counterexample is the games they are able to design. It's still mostly AI slop, few would want to play.
- jqbd 2mo agoWith those cheap models the idea is you're still in the loop anyway so the more expensive model is a waste of time and money. In this case, that means you're steering the game to look like you want not how AI wants.
- bronson 2mo agoSame with the expensive models. Fable can't one-shot a good new game. Game dev is still human-in-the-loop no matter what model you're using.
- mdp2021 2mo ago> narrow and specialized use cases Such as Decision Making. /s You just can't set a high enough threshold of intellectual effort for critical decisions.