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by cletus 14y ago
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German-style boardgames are my favourite hobby. I've played probably 300+ different ones now. Perennial favourites include Agricola, Dominion, Ora et Labora (relatively new), Age of Steam and Titan (played this to death in the 90s, not so much now but I still love the game).
For me these games are a sweet spot between traditional family games (which tend to be largely luck-based and not very "deep") and the truly deep games of Go, Chess and even Bridge, probably even Poker. The former group is (for me) unfulfilling. The latter group is (again, for me) a massive time sink.
You can play a lot of games online now but honestly I don't like that. For me, it is both an intellectual and a social activity.
German style boardgames have been around for many years but they saw a renaissance that probably began with Settlers of Catan in the 90s that then exploded in the 2000s with Carcassonne and Puerto Rico and what came after.
It's a great hobby, particularly if you can find people to play with (physically) in your area, which doesn't tend to be a huge issue in urban centers.
EDIT: to clarify what a "German style" game is (commonly just called a "Eurogame"), it's basically a set of principles. Eurogames:
1. Tend not to be elimination games (all players generally are in the game until the end);
2. Tend to de-emphasize or eliminate direct conflict where your side or units or whatever directly attack those of other players;
3. Tend to minimize luck to varying degrees. Some games (eg Caylus) are perfect information games; and
4. Tend to take 1-2 hours to play;
5. Typically have a central board and a bunch of brightly coloured wooden pieces; and
6. Are often played by 3-5 players but can often be played with 2, occasionally 6, rarely more.
These are not hard and fast rules. Contrast this with what are called "Ameritrash" games (which isn't as derisive as it sounds).
- yycom 14y agoThanks for telling us about your favorite hobby, how many you have played, where it fits in your personal spectrum, that it has been around for many years, and giving us some titles! But, what is a German-style board game?
- hendrik-xdest 14y agoGerman-style board game is a term that refers to specific game mechanics. The reference to Germany stems from the success of the "The Settlers" board game. In contrast to well known American games, like Risk or Monopoly, the game ends with all players still in the game and it introduces mechanics where players have to interact (trade) with each other to advance. The Settlers obviously isn't the first game with those mechanics. Magic the Gathering and others might have been available a lot earlier. Still, The Settlers made these gaming principles popular to the broad masses. Interestingly, the German gaming market became huge mostly through the influence of this game as well.
- danielweber 14y ago> Monopoly, the game ends with all players still in the game and it introduces mechanics where players have to interact (trade) with each other to advance This is needed in Monopoly, too. Unfortunately the meta-game is such that most people play the game the way they played when they were 9, and can't handle things like declining to purchase something in order to start a bidding war for a property two other players want. If Monopoly were freshly introduced, clever strategies of what to trade would develop. (I recently won a game with no color monopolies, just the railroads.) I understand the ire some game fanatics feel at Monopoly, and some of it is deserved. It is using "technology" almost a century old and should do more to accelerate the end of game. But a lot of the problems with Monopoly are because people don't play by the rules, or they expect the game to suck and so it sucks.
- DanBC 14y agoGerman style board games are so named because of the influence of a few designers in Germany, and because of the popularity of some games in Europe. Luck is reduced. Planning and skill is increased. They can be short fun easy to learn games for a wide age range (Carcassonne; Bohnanza), or they can be harder more in depth games that take longer to play (Le Havre). Usually there's an element of competing against the game itself, not just against other players. Usually they avoid player elimination (unlike monopoly). Ticket to Ride is a great game. You have some destination cards. You draw train cards. You use the train cards with your train counters to build routes (for points) on the destination cards. Routes consist of a bunch of shorter routes, and these are limited so other players can claim them. The luck comes in drawing good destination cards, and what train cards come up. You can try to cobble other players by claiming their routes, but you really need to claim your routes. (This isn't a great description. See Board game geek for better.) Carcassonne is a 'simple' "draw a tile, place a tile" game. You need to build towns or farms or roads, while stopping your opponent doing the same. Monopoly gets harsh treatment among some people. I tend to agree. If you play it properly (with all the auctions, and with the intent to drive other people out of the game) it's okay, but vicious.
- eru 14y ago> German style boardgames have been around for many years but they saw a renaissance that probably began with Settlers of Catan in the 90s that then exploded in the 2000s with Carcassonne and Puerto Rico and what came after. I wouldn't call it a renaissance. At least in Germany it was just steady growth. > It's a great hobby, particularly if you can find people to play with (physically) in your area, which doesn't tend to be a huge issue in urban centers. Using a few gateway games, you can also recruit your own gamers.