2 ms·
Absolutely one of the most impressive paint "filters" I've seen. How long is the frame time on the GPU implementation? Is there any hope for something like thi
by teodosin 2mo ago
Absolutely one of the most impressive paint "filters" I've seen.
How long is the frame time on the GPU implementation? Is there any hope for something like this to run at 60fps as a post process for a game? Can the data from a 3D scene be used to skip some of the initial analysis steps?