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Nice! played through the 28 levels. About the mouse control: many times i failed because my cursor went outside the viewport and the paddle stopped moving. So
by alucardo 2mo ago
Nice! played through the 28 levels.
About the mouse control: many times i failed because my cursor went outside the viewport and the paddle stopped moving. So i got to keep the mouse inside the game area, which is kinda annoying visually too. Even in fullscreen there are borders where the cursor can fall and die.
Another feedback: the ball bounces a bit too vertically on block corners, it seems it could bounce a bit more diagonally.
And i found the big-blocks levels a bit difficult because it was hard to send the ball at the top of the screen.
Thank you, i had fun :)
- brontosaurusrex 2mo agoThanks for feedback. I'll see what I can do with cursor getting out of the play window, would cursor lock be a solution? (click once to lock, click twice to unlock). Yeah the physics, this is ~ 5th internal version already, there were more pronounced corner angles at some point, but it got unplayable. Big block levels; The idea is to encourage the player to find two bounce solutions, where first bounce is spinned and 2nd would be to 'correctly' translate that spin into upward speed.