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Disclaimer, I work on the project. Not so much the vm as the game engine part. The game engine is a Lua api but implemented in the host language. In this case j
by EastLondonCoder 14y ago
Disclaimer, I work on the project. Not so much the vm as the game engine part. The game engine is a Lua api but implemented in the host language. In this case js but we have a obj-c iOS implementation as well. For our use case the bottleneck is not the Lua interpreter but graphics rendering. The system is currently live and you can see it working if you go to www.jackpotjoy.com with an iPad user agent. If you have any specific questions I'd be happy to answer them.