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Hi, author here. I've always used the term postmortem to summarise a project after it has shipped: what worked, what didn't, what was kept, what was thrown out.
by msephton 2mo ago
Hi, author here. I've always used the term postmortem to summarise a project after it has shipped: what worked, what didn't, what was kept, what was thrown out. This post has all that. It's the same use of the term as the many postmortems on gamedeveloper.com etc