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> rules[...] have the potential to enable NPC like behaviour which is all too common Would you mind explaining this? What is NPC-like behaviour?
by dkdbejwi383 2mo ago
> rules[...] have the potential to enable NPC like behaviour which is all too common
Would you mind explaining this? What is NPC-like behaviour?
- A_D_E_P_T 2mo agoI'm not that commenter, but it seemed clear from the context. Inflexible, decision-tree-like behavior -- like an NPC from a video-game.
- xg15 2mo agoNPCs are Non-Player-Characters in video games, i.e. "extras". Their programming is usually kept simple, so they're kind of famous for robotically repeating the same lines or doing the same actions. I think here it might mean getting attached to the rules for the rules' sake and forgetting the deeper reason why the rules are there in the first place - like waiting on a red light on a deserted street.