2 ms·
Nice! But for a city renowned for its steep streets, this looks suspiciously flat :) Ok, you could say it's only a 3D rendering of a 2D map, and it probably has
by rob74 2mo ago
Nice! But for a city renowned for its steep streets, this looks suspiciously flat :) Ok, you could say it's only a 3D rendering of a 2D map, and it probably has to be this way for practical reasons, to avoid hills obscuring objects behind them, because you can't rotate the map as far as I can see, but not seeing actual height represented in a 3D view still takes some getting used to.
Also, there are neighbourhoods and landmarks, but not actual street names as far as I can see? Not to mention transit stops/lines and other fancy stuff one could add...
- sgt 2mo agoIt's vibe coded. LLM's have a hard time understanding elevation and isometric display.
- notpushkin 2mo agoIt’s vibe coded but it’s not slop. There’s a lot of human input here. So either the author overlooked the elevation issue or it was a deliberate decision, but in any case you can’t just pin this on “LLMs don’t understand isometric 3D”.
- sgt 2mo agoI've been busy with a rendered isometric map recently and I figured this is something Opus can help with, but it was near useless at understanding isometric designs along with elevation changes. It kept me busy for days.
- RugnirViking 2mo agofrom his dev blog: "All map math happens in a single fixed ... plane... The intended effect was a classic Sim City view of the city. "
- sgt 2mo agoSim City 2000 for example had elevation [1]. The issue is that LLM's simply don't "get this". It's vibecoded. [1] https://patcoston.com/sc2k/city/images/Calebopolis_Big.png https://patcoston.com/sc2k/city/images/Calebopolis_Big.png
- deleted 2mo ago[deleted]