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I think his explanation is bullshit. From my experience (PixiJS game), Opus can look at things and screenshot. It's slow but it works. The issue is that it doe
by gaigalas 3mo ago
I think his explanation is bullshit.
From my experience (PixiJS game), Opus can look at things and screenshot. It's slow but it works. The issue is that it doesn't try to make them look good.
Instead, it tries to find one bug and then fix that one bug and close the session. That is amazing discipline for webapps or whatever, but for game design is just the worst if you need attention to detail and tuning of multiple holistic systems that produce an effect together. That really limits the kinds of approaches you can can use to achieve things visually.
Sure, the testing harness could be better, but that's not what makes it a poor fit. The base model seems also capable (it can identify the issues, just isn't willing to disangage from this "I found X and fixed it" single-thing work posture).
The kind of work is just different, and it was probably never trained on it, so it feels off and an uphill battle to use it.