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> the next question is if they can be made fun without too much additional work They can't. If you think about how these things are trained it's blatantly obvi
by tripleee 2mo ago
> the next question is if they can be made fun without too much additional work
They can't. If you think about how these things are trained it's blatantly obvious fun is an impossible metric to optimize them for
- egeozcan 2mo agoTraining impossibilities aside, how would you even make an optimization loop for "fun"?
- hdjrudni 2mo agoI suppose. But real human-made games require lots of play testing to become fun. Maybe we just have the AI churn something out, have humans play it, and iterate. It could still speed up the overall dev time.