3 ms·
I wonder if adding a "dark souls" mode, where each move is delayed by a wind-up (or perhaps slow movement?), might result in more strategic gameplay approaches.
by evanjrowley 2mo ago
I wonder if adding a "dark souls" mode, where each move is delayed by a wind-up (or perhaps slow movement?), might result in more strategic gameplay approaches.
- navalsaini 2mo agoAgreed-adding a wind-up delay would make gameplay significantly more strategic. From an engine and state-space perspective, a "Dark Souls mode" creates a massive challenge. Explosive Search Tree: Because moves overlap in time, evaluating positions via traditional brute-force depth/breadth search becomes nearly impossible. The state space expands exponentially (or infinitely, without cooldowns). Strategy over Calculation: Because an AI or player can't brute-force every micro-timeline, win conditions rely far more on high-level positional control and timing anticipation rather than raw calculation. Endgame Dynamics: Cooldown management would dominate the endgame. It could either make drawing much easier or completely alter fundamental checkmate patterns (like King + Rook vs. King). Great concept to think through!
- navalsaini 2mo ago[dead]