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Is it? An immense amount of the world’s graphical software is written for native graphical targets like SwiftUI, where the iteration cycle is similarly bound to
by woodruffw 3mo ago
Is it? An immense amount of the world’s graphical software is written for native graphical targets like SwiftUI, where the iteration cycle is similarly bound to build times. It’s certainly painful, but I don’t think it’s a non-starter.
- pjmlp 3mo agoSwiftUI has an incremental compiler with interactive workflows.
- woodruffw 3mo agoRust has an incremental compiler. And TMU SwiftUI’s live preview is essentially a very rough approximation of what the actual build would produce; it’s not a suitable replacement for a real build when developing a non-trivial UI.
- pjmlp 3mo agoThe experiences still fails short of XCode or Playground, hence why Slint has its own scripting language.
- woodruffw 3mo agoSure, I don't disagree. It's just not clear to me that developers actually index that heavily on hot reloading to begin with.
- pjmlp 3mo agoDevs doing graphics and game development care so much, that there are companies like Live++ selling hot reloading tools for C++. Like, devs actually pay for having hot reloading.