4 ms·
>To give a good use case (audio generation specifically), the 2002 game Morrowind has had a resurgence lately and it's a really great game, but it lacks fully v
by Jtarii 2mo ago
>To give a good use case (audio generation specifically), the 2002 game Morrowind has had a resurgence lately and it's a really great game, but it lacks fully voiced lines for dialogue.
This isn't how art works. Reminds me of this twitter post.
https://x.com/DonnelVillager/status/1741394747594318275 https://x.com/DonnelVillager/status/1741394747594318275
You can mod the game however you want, but to imply that its somehow a incomplete game because it "lacks voice acting" is just wrong.
- MrNeon 2mo agoIt doesn't lack those voiced lines because of some purposeful artistic goal.
- thrance 2mo agoYet adding them wouldn't make the game better, as it just wasn't designed around voiced lines. NPCs in Morrowind are much more numerous and verbose than in Oblivion or Skyrim. To some like me, the sequel games were downgrades in that regard.
- Jtarii 2mo agoArt is designed around the constraints that existed at the time when it was created, the constraints are part of the art. All art is a compromise between artistic vision and economic reality.
- fwn 2mo agoI liked the vast modding community around Morrowind and had plenty of fun playing around with it in my younger years. If the concept of art one has in mind limits creative endeavour and acts as a gatekeeper to art, then it is probably better not to have a concept of art at all. I'm glad I'll never find out how much fun, skill gain and artful cultural production I might have missed if I had carried a false, limiting idea of art back then.