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Reducing syntactic noise is about legibility, not writing ease. The error boilerplate as it exists interrupts the actual logic and makes most of your code read
by ndriscoll 3mo ago
Reducing syntactic noise is about legibility, not writing ease. The error boilerplate as it exists interrupts the actual logic and makes most of your code read as sad paths that might never execute.
Of course if you want something less specific to errors, we already have do-notation as an excellent example to look at. And you can't say that's more complex for users than what they did with iterators.
- sethammons 3mo ago> The error boilerplate as it exists interrupts the actual logic and makes most of your code read as sad paths that might never execute. Yes! You have to think through and account for edge cases. "Might not" is the same as "might." Those branches might execute. I have been on many projects over 25 years of software development. Projects that take error handling seriously tend to be better all around. Happy-path coding is naive.
- ndriscoll 3mo agoIn the overwhelming majority of cases, you want to trivially send the error up the stack to be handled, so you don't want to incur the noise in the middle of your business logic (and indeed doing so obscures the times when error handling is non-trivial!). e.g. Scala handles all error cases with compile time checking (in fact it tends to take error handling much more seriously), but you don't have to write (or read) the trivial case.
- kbolino 3mo ago> In the overwhelming majority of cases, you want to trivially send the error up the stack to be handled Maybe so, but for JVM languages, this "trivially" includes a stack trace. Go doesn't offer that for normal errors and there was no clear path to getting it. The need for contextual clues when debugging, and the community and then stdlib settling on error-wrapping as the way to do it, makes "simply return err" not a sane default anymore.
- win311fwg 3mo ago> Go doesn't offer that for normal errors and there was no clear path to getting it. It does offer that for normal errors if you pass those errors via exceptions. Although you're right that using exceptions for error handling is pretty weird and generally avoided in Go, much to the chagrin of Java developers. The Upspin experiment, which eventually shaped the error additions that did make it into Go, showed a clear path to getting it in errors themselves, but it also revealed that nobody actually uses them when available. The research found that even with stack traces attached, developers didn't bother looking at them. Thus why that bit didn't make it into Go.
- kbolino 3mo agoYes, I don't think stack traces are a silver bullet. They tell you the path taken through the code, but rarely do they tell you why that path was taken. I don't know what Scala stack traces look like specifically, but I've done my fair share of parsing Java stack traces, and they usually just get you in the vicinity of the problem without really telling you the cause. This was best illustrated with the standard exception that was thrown when a hostname failed to resolve, where the message did not contain the hostname. This one was solvable (and did get solved AFAIK), but in a lot of other cases, the relevant context is not available at the depth where the exception is thrown, necessitating exception-wrapping.
- ndriscoll 3mo agoThat's just pointing out another layer of noise Go introduces. Here again in Scala, you can get stack traces for free with no extra syntax with value-based errors. There are already solutions for doing these things that have been used in anger for many years. In a language that takes error handling seriously, you have domain types for errors, type checking for exhaustive error handling, and you get info like a stack trace out of the box.
- kbolino 3mo agoIgnoring the stack trace matter, which is explored in the sibling thread, it seems to me you're really taking issue with two of Go's language design choices that aren't specifically about errors: structural typing and the lack of proper discriminated unions. There is nothing special about an error in Go, and there is no type hierarchy to anchor them against anyway. An error can be a struct{} carrying no value at all, or simple integer with no way to carry context, etc. Error-wrapping is the solution that has been devised to work within these constraints, but there's no obvious way to compose that with the various ideas around reducing boilerplate. For a point of comparison, Rust's anyhow crate was able to square this circle by adding a blanket trait impl for Context, but Go has no equivalent for that. (Also, Rust's ? operator is implemented using unstable components, allowing the details to evolve even while the feature itself is usable in stable Rust, something which also has no equivalent in Go). As to the lack of discriminated unions, I agree wholeheartedly. There have been some proposals recently to get them into the language, with various levels of conservatism and cohesion with the rest of the language, but a lot of them are faltering on the "every type must have a well defined zero value" issue (yet another design decision that doesn't necessarily have anything to do with errors).
- win311fwg 3mo ago> In the overwhelming majority of cases, you want to trivially send the error up the stack to be handled There is no case where you would ever trivially send the error up the stack. First, if your function doesn't have any meaningful information to add, you need to seriously question why the function exists. It is almost certainly not adding anything of value and the function that originally produces the error can just as well be called directly. No need to trivially pass an error when the useless "middleman" function doesn't exist. Second, even if you still decide that a function that doesn't have worthwhile information is still worthwhile having, if you pass someone else's error straight through then you become forever coupled to the implementation of someone else. If you, for example, pass a SQLite error and then later decide you want to use Postgres, now you have to emulate SQLite errors every time Postgres produces an error, bringing you back to square one while also having one hell of a confusing API. Unless you hate other programmers and are purposely trying to make their life a living hell, the only sensible approach is to produce new error values at each step so that you can maintain stable sentinels/types. A good language solution for errors might make it look like you are trivially passing an error up the stack while using some other method to attach the necessary metadata, like we see in some other languages, but nobody has yet figured out how to make that fit into Go. It is generally agreed upon that Go would greatly benefit from this, but until someone rolls up their sleeves and solves it...
- ndriscoll 3mo agoFunctions exist first to give names to conceptual blocks, and should generally be defined by "level of abstraction." i.e. you give a name to some task that then perhaps calls some low level data validation or manipulation functions which can return errors. Your business process might not care which task had an error, so it just bubbles up to the higher level coordinator (e.g. a handler just returning errors to a router). You do not need to have new wrappers at every level. That's what interfaces are for. e.g. if all you're going to do is retry up to N times and log, and you don't need special handling, you just call String() or whatever. But you still want libraries to return domain errors so that you can handle them if you need to, or for tests, etc. And you can have some layer in the middle to make like SQLError or DatabaseError. Right I'm saying Scala does exactly that, and has libraries that e.g. propagate stack traces across fibres automatically and invisibly. There's prior art to observe. It's not some mysterious unsolved problem.
- win311fwg 3mo ago> Reducing syntactic noise is about legibility, not writing ease. Exactly, which said proposal does nothing to improve upon. Despite the reduction in characters it looks exactly the same as the traditional way, offering no way to improve how one think about errors. That proposal was clearly thrown out there just to try and appease the "Go doesn't have error handling" crowd without any thought into what would actually make the language better. The goal may be noble, but that particular proposal was rightfully abandoned. > The error boilerplate as it exists interrupts the actual logic Huh? No matter what logic you throw at the problem, there is no escaping that error handling is part of the actual logic. And it is, by far, the most important piece of the logic. Engineering is all about dealing with failure modes. I'll grant you that there is a category of problems known as scripting tasks where error states simply can mean letting the program crash and allowing the user to clean up afterwards, but Go is clearly not trying to be a scripting language.
- ndriscoll 3mo agoI agree the ? proposal seems bad, which is why I didn't speak directly to it (but gave do notation as an example of a better solution that addresses the concern about special syntax for `error` specifically). Just the idea that explicit if err! = nil return err everywhere is somehow useful. My experience with high level banking and low-level networking applications is that the default path for error handling is that you want to bubble up to central handlers the vast majority of the time. There's a reason why exceptions are a popular language feature; they're just hard to make work with fibres. With scripting you often don't want to handle errors at all. Just set -euo.