3 ms·
Kinda makes sense. Multiplayer is at odds with async, generally speaking - and LLMs/agents really see their productivity rise up with async work.
by recsv-heredoc 2mo ago
Kinda makes sense. Multiplayer is at odds with async, generally speaking - and LLMs/agents really see their productivity rise up with async work.
- samtheprogram 2mo agoI disagree with this. If agents are doing asynchronous work, it's really an artifact anyone should be able to look at.
- recsv-heredoc 2mo agoRealtime multiplayer - to clarify the position.