4 ms·
The method they use for vectorization is cool (vectorizing Y, U and V independently) and also illustrates why subsampling UV yields such good results (for stand
by randallu 14y ago
The method they use for vectorization is cool (vectorizing Y, U and V independently) and also illustrates why subsampling UV yields such good results (for standard raster-based codecs).
Ultimately however vectors are far more expensive to rasterize than bitmaps, especially if you want antialiasing along edges. There was a bunch of noise a while back about NVIDIA's path rendering extension -- they do antialiasing via 16x multisampling (!!!) NOT a mobile friendly approach.
- asdfs 14y ago>There was a bunch of noise a while back about NVIDIA's path rendering extension -- they do antialiasing via 16x multisampling (!!!) NOT a mobile friendly approach. Do you have any links? I've seen the NVIDIA talk about the extension, but I didn't hear any of the noise about issues with it.