3 ms·
Apple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France. For Vision Pro owners: is it worth it? Do you use it oft
by mjorgers 2mo ago
Apple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France.
For Vision Pro owners: is it worth it? Do you use it often? The post does mention a very compelling use case, but it is quite narrow (how often are you remodelling your house?)
- CameronBanga 2mo agoIt is the greatest piece of technology I have ever owned, and I have a very hard time recommending it anyone. It's clear that it is the future. But there's still some steps between where Apple is at with it today, and where it needs to be in order to be a mainstream product. I would look and see if you can find one used either in the local market, or via a short trip if possible.
- sleepybrett 2mo agoThe main problem being that I'm not about to pay the cost of a pretty nice macbook for a vr/ar headset. I'll be interested to see what price the steam frames comes in at.
- bookofjoe 2mo ago>It is the greatest piece of technology I have ever owned, and I have a very hard time recommending it [to] anyone. Exactly my opinion; I got mine on the first day it was available in 2024, yet I use it perhaps 1-2 times/month, to watch a movie.
- jojobas 2mo ago>It's clear that it is the future. What makes you think that?
- pfraze 2mo agoIt is not worth it. The problem is the weight. For all of the good features it has, it's so heavy that you can't use it very long.
- tough 2mo agoIm waiting for v2/smart glasses by now , weight seems to be the most sticky issue to daily usage
- heaney-555 2mo agoThe idea that Vision Pro is going to jump from a 600-gram bulky headset into smart glasses any time soon is a widespread delusion. Instead, what will happen is that it will get gradually slimmer and lighter with each generation, a few hundred grams at a time.
- tough 2mo agoyeah just anything better than current product will do it for me, i agree you can't expect a full visionos blown hardware probably to fit on regular glasses but a man can wish
- Aachen 2mo agoI have the inverse, not wanting a v2 but a v0.5 that's 80% of the result for 20% of the price! Okay, it's Apple so it'll never be a good price, but conceptually right? From what I hear, I'd probably be happy with the v1, just not at 3000€ and not when you need to buy a mac in addition to use various features. Depending on what is supported from open OSes (AOSP or Linux desktop/mobile OSes), I could see myself paying 0.5-1.5k to try if it's something for me. Maybe I could get one off the second-hand market if Apple (or a competitor) ends up making a v2 vision device, so I'll join you in hoping for that :)
- ahar083 2mo agoIt’s a cool use case, the same thing is achievable with other VR headsets of course. I imagine you can buy a second hand Quest 2 headset for under 100 euros
- nullishdomain 2mo agoFavorite tech product I have ever purchased. I use it as my main MacBook display for often 8+ hours per day. As long as you are willing to bump up the font size a bit, the programming experience is fantastic. I use it as a 21:9 display, but it can go up to 32:9. My wife and I watch movies together in the theater environment, and the in-room sharing experience is great. My face and neck were prepared from numerous past headsets, but my wife really hasn't had any comfort issues. Since this is her first headset, I think that just varies by person.
- nervousvarun 2mo agoInteresting. Anybody out there been able to do this with a Quest 3?
- seviu 2mo agoI did it, it’s possible. It’s also a terrible experience. Pixelated. Laggy. Can’t see where the keyboard is… it’s half baked. I can work max one hour then I give up.
- t-writescode 2mo agoWeirdly, the experience with Virtual Desktop on the Quest 3 is fast, high resolution, clean, and all that wireless on WiFi 7.
- seviu 2mo agoThe resolution but specially the pass through is what kills it for me. Fix those and I am a buyer, at any price.
- t-writescode 2mo agoYeah, passthrough is pretty icky, for sure. I just take the headset off. It’s not good enough for passthrough.
- 2mo ago
- dmarcos 2mo agoNot worth it. Get a Meta Quest 3 and can vibe code something similar in a few hours. I recommend WebXR that comes with the built-in browser. Easier to distribute, share, collect feedback and iterate than native. And can use A-Frame: open source framework, very accesible and that I help maintain :)
- seviu 2mo agoI keep on hearing it’s a flop, but where I live, Switzerland, they don’t sell it. So I can’t really say. And I am not even talking about the badly taken product decisions for such a great headset but… how can they get devs onboarded for an app ecosystem for a device that can only be bought in a handful of countries? Clearly Apple sold it and did their best so that it fails.
- asadotzler 2mo agoIt's been 2.5 years and Apple still hasn't sold out of its test run of 500k units. About 350k of those sold in year 1, about 50k sold in year two, and less than 20K so far in year 3. Workers at Apple's flagship retail stores are saying they haven't sold one in recent memories. The tables displaying them are disappearing from stores. Roadmaps for all future goggles have been shelved. It's a flop and Apple knows it.
- socalgal2 2mo agoThe only thing you need to see is how many Apple employees use them. Answer, almost none If it was amazing as a display for work then most Apple employees would be using them at work. It's not, so they aren't If it was amazing as a movie viewer most Apple employees would be watching movies on them. It's not, so they aren't repeat for any other use case. Compare to iPhone/iPad/Mac, every Apple employee uses them. Probably included in that Airpods, Homepods, AppleTV, Apple Watch.
- mercutio2 2mo agoHave you gone around and surveyed Apple corporate employees to gather this insight? I’m amazed that your manager didn’t get a call from Apple security, if so. They weren't handing out dev fused AVPs in sufficient number for anyone to do this when I left. And Apple software developers rarely buy their own hardware, why would you, when you get most of the hardware for free (and dev fused)? It is true that buying one for use as an extra monitor was pretty niche at Apple Park. And it’s also true that everyone is crammed into shared offices where it would feel anti-social to be wearing one all the time. So I’m vaguely aligned with you on the utility to the average dev, but your argument for why makes little sense. FWIW almost none of my direct reports used HomePods, from your list of freely available devices, and grabbing an iPad for anything other than testing was maybe 50/50. And I don’t think you’d claim the iPad isn’t popular.
- al_borland 2mo agoI bought one and returned it within the 2 week window, well before the last day. I didn't even use it the last weekend I had it, I couldn't be bothered. When I brought it into the Apple Store to return it, the employee who processed the return seemed happy I was returning it rather than getting stuck with it, she didn't pull her punches when talking about it, which I found a bit shocking from an Apple employee. She marked down the reason for return as "not enough content", so I'm assuming that's why most people return it, but that wasn't really my issue. While the new head strap was better than the original, it still wasn't all that comfortable to wear. Some things were super sharp, while other things always looked blurry. The window system still seemed buggy and I'd describe it as finicky. The battery doesn't last long enough to feel comfortable untethered, while it also gets in the way while being plugged into the wall. It also felt like a lot of work to actively look at what needed focus all the time. It still feels like it should be in beta, maybe even the lab. I'll be willing to try again down the road, but it's hard to tell how much attention Apple is really giving it, as we haven't seen all that much progress in the last couple years.