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Hard agree. AFAIK Jon Blow's Braid couldn't be made with an existing engine (at the time) due to its time warping mechanics. That's a big reason I like develop
by jamiejquinn 2mo ago
Hard agree. AFAIK Jon Blow's Braid couldn't be made with an existing engine (at the time) due to its time warping mechanics.
That's a big reason I like developing games with frameworks. It allows reusibility and access to clever code, while still remaining flexible enough to support weird mechanics.