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Show HN: XY – A Fast, composable, GPU-accelerated interactive plotting library
- farhan99 2mo agoGreat, Rust and Tailwind CSS two of my favorite things in one.
- NickyHeC 2mo agobeen stuck on matplotlib for centuries, academia loves such a change
- apetuskey 2mo agoThanks! Yes we are working on a Matplotlib compatible Api its very early but we hope to polish it up soon.
- airstrike 2mo ago> XY is an extremely fast, interactive, customizable Python charting library for the web
- apetuskey 2mo agoI have adjusted the title
- kasts 2mo agoI’m not convinced GPU acceleration is a meaningful advantage for most charting use cases. Most dashboards don’t render enough data for it to matter. Once a chart is dense enough for rendering to become the bottleneck, it normally is already be too crowded to be meaningful. Zooming can justify supporting larger datasets, but sampling/viewport culling and level of detail often avoid drawing unnecessary points...
- apetuskey 2mo agoIt depends on how much data you are planning on showing, but as you can see from the benchmarks its also more performant than other python charting libs for small data. We also built this library for extreme customization with CSS/Tailwind support so rendering large amounts of data is an important but not the only advantage.
- formerly_proven 2mo agoThere are some niche charting applications which are offloaded to FPGAs and even ASICs.
- Evidlo 2mo agoI constantly have to work around the slowness of matplotlib when creating animated sequences for my scientific work (even with the Agg back end)
- apetuskey 2mo agoHow many points are you working with usually?
- all2 2mo agoNot GP, but my datasets weigh in at around 2-20GB depending.
- FuckButtons 2mo agoI too have felt that pain. Funcanimation is passible for a few datapoints but it really struggles with anything meaningful in real time.
- moralestapia 2mo agoFeel free to not use it, then. You don't have to justify your decision to people here, literally just move on with your life and forget about it.
- kasts 2mo agoI’m not trying to justify whether I'd personally use it, I was simply raising the question because the tradeoffs are interesting, and the replies, including Evidlo’s, have already taught me something. I tried the library before commenting, it’s a cool project. The performance improvements at larger scales I've found are real. I was mainly just trying to have a conversation to learn where we all learn! “Just move on” seems like a curious response on a discussion forum, though :)
- moralestapia 2mo agoOh, no worries. I thought you were another one of those naysayers, of which this site has far too many already. Hehe. Btw, English isn't my first language, so I still struggle with it sometimes. Could you point me to the part of your comment where you asked that question? I can't seem to find it. Thanks!
- kasts 2mo agoNo worries! It was not a explicit question where its easy to point at like a question mark (?) but I'd find any comment on a forum like environment to be trying to contribute to a discussion as a whole, where we can all share thoughts and counter thoughts constructively. Anywhoo, XY seems like a cool lib. If you can find the usecase where you actually can leverage the power you should! Good job on Reflex.
- genxy 2mo agoOk, we won't convince you and we can move on.
- masenf 2mo agoI think meaningful is in the eye of the beholder. The library is designed such that the trace buffers are directly used as inputs to the WebGL2 drawing contexts to avoid unnecessary copying throughout the stack, which does make a difference when rendering on mobile and embedded devices with limited CPU but often having GPU resources available.
- mamcx 2mo agoThe good reason for worry about it is the same for data grid, list, scrolls and any other UI component that loads arbitrary data. All UI, honestly, is only meaningful in what the screen size and our vision permit. END. UNFORTUNATELY, you can't avoid that a user is writing "a___" and the source data has millions of things that start with `a` and all the others are dozens. So, you can end with a massive influx of data, and sure the user see that big mess and wanna dial in, but in the meantime is nice if the UI not die in the process.
- NortySpock 2mo agoWhy settle for sampling when you can have the whole dataset? The spiral pattern is an excellent example. "Sure it looks like this when you zoom out, but when you zoom in, you can see the finer structure of the points..."
- Eridrus 2mo agoManaging sampling is itself not totally trivial. Much easier from a DevX perspective to just have a library that can render all the datapoints.
- cozzyd 2mo agodon't you just love having a point cloud so dense that it's completely unreadable? it seems a lot of people don't know about histograms...
- cycomanic 2mo agoI can give you a prime example where you want to render all the data and quickly, oscilloscopes. It's quite common that you fetch traces with millions of samples, but then want to zoom into specific regions. There are lots of similar applications in experimental signal processing, where you want to have large data sets, but sampling easily will hide details that you want to see (unless you already know what exactly your data looks like).
- cozzyd 2mo agono support for native GUI?
- ranger_danger 2mo ago> written in Rust > XY is an extremely fast, interactive, customizable Python charting library which is it?
- pcpliu 2mo agoI misread it as ‘Chatting’ library and I was so confused on the GitHub page. Love rust as the impl.
- adhami 2mo agoit's possible to render data out-of-core with XY, allowing it to render the entirety of OpenStreetMaps (that's 10,742,674,832 nodes!) with sub-second pan/zooms. it's a bit difficult to host online but you can try it out locally: https://github.com/reflex-dev/xy/tree/main/examples/osm https://github.com/reflex-dev/xy/tree/main/examples/osm
- kl01 2mo agoabsolutely fantastic.
- kl01 2mo agosuper cool!
- HoneySpoons 2mo agoThis is awesome, can easily see this becoming a standard library. Can't wait for the 3D and volume visualizations.
- rossant 2mo agoSee also Datoviz for 3D support in addition to fast, scalable, GPU-based 2D visualization: https://datoviz.org/ https://datoviz.org/ (I'm the main developer)
- ahns 2mo agoInteresting; how do the examples compare to datashader? Edit: for my use cases, I use napari (~1e7-8 points) if I need true interactivity; otherwise, datashader/holoviz, or even just fast-histogram's 2D histograms work. For extremely large point clouds, these caveats[0] still apply. It irks me when people make dense scatterplots without any indication of just how dense some portions are. Still, if it can indeed handle 1e10 points, that's pretty impressive. [0]: https://datashader.org/user_guide/Plotting_Pitfalls.html https://datashader.org/user_guide/Plotting_Pitfalls.html
- kl01 2mo agohow does this stack up to evilcharts? my main use case is mapping out data onto frontend, and there are a lot of great libraries out there
- apetuskey 2mo agoits a python charting library
- hantusk 2mo agoCheck out mosaic from uwdata which works on top of Observable plot Or plotly-resampler which works on top of plotly and uses the rust package tsdownsample to aggregate on the 4pixels per pixel shown level (to make antialias work) the grammar of graphics approach really is a great abstraction, and I'd love to see xy work in that direction
- apetuskey 2mo agoThanks! XY already uses a similar pixel-aware approach long line and area traces are reduced in Rust using M4 to produce viewportsized extrema, that is then refined as you zoom. Dense scatter plots use a fixed-size density grid plus a representative sample
- raychis 2mo agoInteresting approach to large scale visualisation. Moving reduction into Rust and sending screen bounded data to WebGL seems much more sensible than pushing millions of raw points into the browser. How does it perform with real time updates? I am assuming it is much more performant? Any plans for a prod deployment?
- apetuskey 2mo agoYes, it’s significantly faster than existing Python charting libraries for real-time updates. Instead of serializing and sending the full dataset as JSON, it sends compact typed binary buffers and only the screen-relevant data reducing payload size and browser-side work. More detail here https://github.com/reflex-dev/xy#how-it-works https://github.com/reflex-dev/xy#how-it-works
- pytorch_app4 2mo ago[flagged]
- deleted 2mo ago[deleted]
- mtweak 2mo agoI can imagine this useful to 'compress' gigabytes of data onto a 2d canvas quickly. For that, I appreciate the effort. One thing that would be useful is to read up on Ed Tufte's principles of data visualization. Many graph libraries don't implement basic visualization principles to make they key point clear, easy to see while still keeping the full depth and complexity of data visible.
- apetuskey 2mo agoYeah lots of things need to be improved this is the first release. Thanks for the tip
- VaporJournalAPP 2mo ago[flagged]
- evolabs 2mo agoLooks pretty cool!