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> Apple's inability to properly introduce color as a first-class feature was what effectively killed the product. I think the bigger problem was when Apple sto
by jandrese 2mo ago
> Apple's inability to properly introduce color as a first-class feature was what effectively killed the product.
I think the bigger problem was when Apple stopped shipping the Hypercard development environment and instead shipped only Player. Also when they stopped developing or supporting the environment entirely.
They had a really cool thing going, but since it didn't contribute directly to the bottom line corporate had it killed.