3 ms·
Great work! When zooming out a bit, I'm somewhat sure that the 'blinking'/glitching is due to z-fighting. Just something you may want to look into (ie move 3d s
by gregsadetsky 3mo ago
Great work! When zooming out a bit, I'm somewhat sure that the 'blinking'/glitching is due to z-fighting. Just something you may want to look into (ie move 3d surfaces so that they're not at the exact same z)
- samokhvalov 3mo agoCorrect -- z-fighting on coplanar ground surfaces. Fixing with explicit offsets. thanks