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Myst was famously built in Hypercard, but they must have worked around the limitations somehow? https://en.wikipedia.org/wiki/Myst https://en.wikipedia.org/wik
by andrelaszlo 2mo ago
Myst was famously built in Hypercard, but they must have worked around the limitations somehow?
https://en.wikipedia.org/wiki/Myst https://en.wikipedia.org/wiki/Myst
- pasquinelli 2mo agoi believe they used a modified version of hypercard for myst. their earlier games, like _cosmic osmo_, used vanilla hypercard.
- Cyberdog 2mo agoIn a sense, yes. They used third-party extensions (XCMDs) to HyperCard to add features it didn’t support out of the box, such as full-color support.
- kalleboo 2mo agoAnd in the final releases of HyperCard, Apple even bundled a third-party color XCMD in order to pretend that HyperCard supported color. It was really limited though (insert PICT files from disk! change the color of buttons! use the paint tools in color? what are those?)
- bawana 2mo agoi think supercard supported color.
- kalleboo 2mo agoYeah there were a few clones that added color and other features - two are even still around today! https://www.mackiev.com/hyperstudio/index.html https://www.mackiev.com/hyperstudio/index.html https://en.wikipedia.org/wiki/LiveCode https://en.wikipedia.org/wiki/LiveCode
- dosisking 2mo agoThe Apple IIGS version supported color