4 ms·
This would imply the game state is stored in a centralized app view, at which point the general atproto ethos that you can move your data if an app becomes bad
by verdverm 3mo ago
This would imply the game state is stored in a centralized app view, at which point the general atproto ethos that you can move your data if an app becomes bad is up to the app.
I believe the viable solution in a rich permission system is one where the user cannot directly modify a record (as defined by a permission schema for a specific app/type) and can only call methods.