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Placing paths manually or having them auto-generated by the map editor is standard practice. It's mostly because it would be expensive/silly to calculate at run
by neumann_alfred 14y ago
Placing paths manually or having them auto-generated by the map editor is standard practice. It's mostly because it would be expensive/silly to calculate at runtime -- calculate it when it changes, save it in a format bots can parse; the bot AI still makes decisions based on that path. How is that different from first calculating it?
- lmm 14y agoCan the paths be usefully autogenerated (at whatever computational cost)? Or do they have to be done manually? The latter puts us a good deal further away from "real" AI.
- thaumasiotes 14y ago(Again, to the best of my knowledge) the paths UT bots follow through a map are laid down by the author of the map. You can go into existing maps and change the bot paths. I don't know what happens if you put bots in a level that doesn't have bot paths, but it wasn't advised.