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I'm not sure I understand correctly, muds are text based but not file based. But there are several mud clients available with different features. Most include a
by trashb 3mo ago
I'm not sure I understand correctly, muds are text based but not file based. But there are several mud clients available with different features. Most include an auto mapper for example, you can connect through different specialized protocols to your favorite mud server.
Example clients: Mudlet, zMUD, kMUD, mushclient
- iFire 3mo agoI looked at Mudlet https://www.youtube.com/watch?v=c1Llvwy0Y_Y&list=PLA40A1E6E5AEB8874 https://www.youtube.com/watch?v=c1Llvwy0Y_Y&list=PLA40A1E6E5... It's still text based in sense of `look at monolith`. > Discord slash commands are interactive bot commands activated by typing / in the chat, prompting an inline menu of options and parameters. Discord uses slash commands to visually autocomplete possible parameters. > https://developer.apple.com/design/human-interface-guidelines/context-menus https://developer.apple.com/design/human-interface-guideline... Apple uses contextual actions to limit freeform grammars.
- mingus88 3mo agoI mean, that’s a MUD for you. It’s inherently text based. It’s of the golden age of the internet where passing the UX bar meant you earned your place in the community. The genre opened doors for MMORPGs like EverQuest. If you want something modern and polished there are no shortages of other games. I think part of the nostalgia for MUDs is a nostalgia for the era of the internet where communities were small and special. Everyone has a discord now. It’s all so samey. Bring back the quirky hobby communities run by the users.
- iFire 3mo agoI disagree. I think there's value to making a mud that uses discord-style slash commands outside of Discord without the player memorizing the text grammar.
- egypturnash 2mo agoWelcome to your new side project!