3 ms·
I am too young (most of us on here are) to have lived through the paying for time on time-share machines in the 60s/70s, but this is giving me creepy memories o
by jambalaya8 3mo ago
I am too young (most of us on here are) to have lived through the paying for time on time-share machines in the 60s/70s, but this is giving me creepy memories of paying for sprintnet/telenet and tymnet... And I guess aol, compuserv, delphi. Are we really doing this computing model again?
- DougN7 3mo agoThat is really a great insight!
- Foobar8568 3mo agoIf I remember well, visual studio/ msdn used to be like 5k-10k per year... Basically any IT tool cost a shit load of money. I have in mind 50k-100k ish for 3d studio max or was it softimage? (Well seems softimage https://www.awn.com/animationworld/siggraph-news-announcing-next-generation https://www.awn.com/animationworld/siggraph-news-announcing-... ). So... Basically we are back to this era.
- stkdump 3mo agoI think you were able to buy VS Pro perpetual licenses for one time 500-1000 at all times. Of course they had higher tiers and a subscription model which were more expensive but in reality for most people there was little to no added value.
- cube00 3mo ago>subscription model which were more expensive but in reality for most people there was little to no added value The value was the multiple CDs of MSDN documentation and code samples which where very handy considering the slim pickings on the internet in 1995. These weren't included with an IDE perpetual license retail box.
- jambalaya8 3mo agoyeah. those msdn cd's were very valuable back then. it was before the market was flooded with tech books also. aside from Russinovich's stuff, you basically needed that cd set to do any hardcore windows coding up til probably 15ish years ago.
- mattjoyce 3mo agowell spotted, I couldn't place the feeling, me it's like paying per minute phone costs when downloading on a modem. You know it will cost, but you do it anyway. The other weird thing about the subs is that if the agents aren't grinding if feels like I'm losing money.
- jambalaya8 3mo agoI still remember searching really hard for shareware apps and games between 1 to 3 megs, though I am sure I used more minutes looking for them than the downloads would have taken. Back then, if we weren't limited by our dialups, we were surely limited by our very low storage capabilities. But man, code was so much better and tighter then. Haven't seen much focus on this in vibe coding, sadly.