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>The one and only Holy Bible of Graphics Programming. The textbooks Real Time Rendering and Physically Based Rendering are far more deserving of such claims.
by jplusequalt 3mo ago
>The one and only Holy Bible of Graphics Programming.
The textbooks Real Time Rendering and Physically Based Rendering are far more deserving of such claims.
- deleted 3mo ago[deleted]
- cyber_kinetist 3mo agoNote that I've used the term "Graphics Programming" rather than just "Computer Graphics". The RTR book doesn't teach you the programming side of things at all, the material is more theoretical and reads more like a reference book. Most importantly it doesn't have any examples with full source code, so it's not a friendly book to follow for beginners. The PBR book is much better in this regard, but it mainly focuses on offline ray tracing / path tracing which is bit of a distinct topic from conventional real-time rendering on the GPU.