3 ms·
A few questions (which are potentially issues) for this study: - Doesn't this essentially test short-term reaction to a stimulus? This study doesn't simulate e
by tibbon 14y ago
A few questions (which are potentially issues) for this study:
- Doesn't this essentially test short-term reaction to a stimulus? This study doesn't simulate effects after doing this behavior for months, but 3 days. There's always the chance of a dropoff in effect here
- Would one potential factor here be that the 'violent' games were very immediate twitch-based? And the non-violent games were all essentially racing? Racing games you're penalized frequently for harsh and sharp reactions, and rewarded for getting a smooth flow going and discipline (or at least this is how I play Gran Turismo). In FPS games, you're rewarded for a short, fast and harsh reaction to input stimulus.
- I would be interested to see the comparison of these games and violent/non-violent non-interactive things (movies).
- While it might have blown the 'cover' of the experiment, would it be possible to give the testers some other written test on moral-based decision making before/after?