4 ms·
yeah it does fine with bevy. It struggles a bit to structure the components in the best way, so that still requires some human oversight if you want it to be go
by lantry 2mo ago
yeah it does fine with bevy. It struggles a bit to structure the components in the best way, so that still requires some human oversight if you want it to be good. It helps a lot to emphasize that you want "idiomatic" bevy code, and ofc it also helps a lot to spend a lot of tokens on design and review (e.g. "is this the most elegant way to structure these systems/components?"). There's also this feature called Bevy Remote Protocol which allows inspecting bevy state via HTTP, which really helps agents debug things. I had claude add a little wrapper that also allows injecting mouse/keyboard events and triggering a screenshot write to disk, and now claude can drive the whole game, which helps it verify things end to end.
I can't really comment on the performance. I haven't noticed any performance issues for the things I'm doing.
- killix 2mo ago[flagged]