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> So after they played a violent yet fake video game that they likely found to be fun, you give them a fake story and they pick violent outcomes? They were like
by B-Con 14y ago
> So after they played a violent yet fake video game that they likely found to be fun, you give them a fake story and they pick violent outcomes? They were likely still in the mindset of playing the game that they found fun.
Yeah, that just sounded like basic priming; the act of participating in something causes it and related things to be at the forefront of your mind for a little while. I'm sure they could have been primed to favor cute kitty-related outcomes if desired. That didn't sound specific to violence.