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I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psycholog
by Cowen 14y ago
I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results.
http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games.html http://www.ted.com/talks/daphne_bavelier_your_brain_on_video...
http://psych.utoronto.ca/users/spence/Research_Games.html http://psych.utoronto.ca/users/spence/Research_Games.html
Anyways, I tried to approach this study as objectively as I could. But I have some gripes with their methods and more importantly, their conclusions.
> Students in the study then participated in a competitive reaction time task, which is used to measure aggression. Each student was told that he or she would compete against an unseen opponent in a 25-trial computer game in which the object was to be the first to respond to a visual cue on the computer screen.
The loser of each trial would receive a blast of unpleasant noise through headphones, and the winner would decide how loud and long the blast would be. The noise blasts were a mixture of several sounds that most people find unpleasant (such as fingernails on a chalk board, dentist drills, and sirens). In actuality, there was no opponent and the participants were told they won about half the trials.)
So this study took people playing competitive, violent video games, and then measured their aggression by giving them another competitive, violent game? After three days, they say the students were choosing to deliver harsher and harsher sounds to their "opponents." But after three days, certainly these students had also been given their fair share of harsh sounds, and at that point it's not crazy to think that they were just "playing the game."
Another method they used to measure aggression:
> They were given the beginning of a story, and then asked to list 20 things that the main character will do or say as the story unfolds. For example, in one story another driver crashes into the back of the main character’s car, causing significant damage. The researchers counted how many times the participants listed violent or aggressive actions and words that might occur.
So after they played a violent yet fake video game that they likely found to be fun, you give them a fake story and they pick violent outcomes? They were likely still in the mindset of playing the game that they found fun.
None of this conclusively shows anything about their long term aggression in the real world. It seems to be using fake scenarios (with poor timing) to try and make real-world conclusions.
- fushi 14y agoThe tests to measure violence mean nothing by themselves. It is by comparing the results that you can draw conclusions. In this case, they compared people who played violent video games with people who played non-violent games. The study shows a difference in both cases. However, if they didn't test with people who did not play either violent or non-violent games, they lack a control group and they cannot say if violent games make you more violent or if non-violent games make you less violent.
- Permit 14y agoSince you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?
- saraid216 14y agoI would like to know what the lag time between end of play and test for aggression was, and how much of a factor it is.
- bmuon 14y agoThose details are probably in the paper. This seems to be it: http://www.scopus.com/record/display.url?eid=2-s2.0-33947714818&origin=inward&txGid=154E562BE9DBE53C62917B23481A3AA1.aXczxbyuHHiXgaIW6Ho7g%3a2 http://www.scopus.com/record/display.url?eid=2-s2.0-33947714.... It'd be nice to get access to it.
- milliams 14y agoI went to download it (I work at a University so I have access) but it gave me this message: "Java is required to run Document Download Manager and it is either not installed on your computer or out of date." Java is installed and I'm not going to mess around trying to get their "Document Download Manager" working just to download a single PDF so screw them. Another reason to hate Elsevier.
- 14y ago