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(commenting here since the author's forum is down) There's a few points on here I'd like to debate: - I haven't played an RTS recently, but the last time I di
by RTigger 14y ago
(commenting here since the author's forum is down)
There's a few points on here I'd like to debate:
- I haven't played an RTS recently, but the last time I dived into the genre there was lots of innovation: World in Conflict had an entirely new resource-based deployment system, Warhammer 40k Dawn of War and Company of Heroes both employed brand-new "capture and hold" territory-based gameplay. You could argue that League of Legends and DOTA both contribute to this genre as well.
- The author mentions several times that they didn't have the time or resources to spend on map creation. Level design is a pretty important aspect of any game development - maybe the Hard Vacuum game would've taken off if they had content?
- "A team like this today can not even hope to create a major blockbuster game". See: decent indie studios all over the world. Maybe it's just that the definition of "major game" has changed since the 90's.
While I agree with the main premise of the article, that game designers need to take a critical, uninfluenced look at the genres they design games for, it feels like the author hasn't attempted to play a game in the last 10 years.
- Jtsummers 14y ago> While I agree with the main premise of the article, that game designers need to take a critical, uninfluenced look at the genres they design games for, it feels like the author hasn't attempted to play a game in the last 10 years. The article was written in 2005 so that seems like a correct assessment.
- RTigger 14y agoOh, hey, look at that. Thanks for uncovering that. And the games I talked about came out after 2006, so maybe they were inspired by the article :)
- Jtsummers 14y agoAnother game, though I haven't looked at it in a while, with a very innovative idea is Achron. Time travelling with all the potential hazards and benefits it implies. Lost a battle? Go back and reposition your units. Cost increased to go back further in time so you couldn't infinitely regress. I fell out of playing video games a couple years ago though so I'm not sure how it turned out. I should download it again and check it out.
- TeMPOraL 14y agoIt would be great if some mod added "(2005)" to title. I also didn't realize that fact until I read your comment.
- talmand 14y agoThe third paragraph states that it was written in 2005.