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Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
- degurechaff 3mo agothe requirement is too vague. whats the OS? are common dll (assuming windows) like msvcrt included in the 1.44 MB size or not? .Net runtime also usually installed, will it count too?
- hybrasian 3mo agoFrom the article: > All files required to run each game must fit within 1.44MB. Entries must be standalone games that run without a separate server or internet connection, and the size limit includes every required component, including game engines and libraries.
- addaon 3mo agoBooting on what? Are BIOS calls (if allowed) considered a library? The overhead of managing a framebuffer etc without an OS (which would be a required component not included on the disk) feels like it would dominate.
- tredre3 3mo agoTo me the spirit seems to be that it should run on your average Windows machine without any external dependencies and without a web browser. Your average PC has half a dozen .net runtimes installed but likely not the correct .net version you want (yay), so to me it seems like it would be out. Same for the various C++ redistributables, better not rely on that unless you ship the DLLs you need with it (which I don't think you're allowed to do per Microsoft). https://2pgarcade.com/contest-144mb.html https://2pgarcade.com/contest-144mb.html isn't much more elaborate than the article unfortunately.
- addaon 3mo agoMy recollection is that Civilization (1) came on 5 (? 7?) floppy disks for Mac, but only the first disk was needed for the full game in black and white; the additional disks were needed for color and some add-on assets like improving your palace. "Build a game that stands the test of time as well as Civilization" is a pretty high bar. 1.44 MB is huge.
- nylonstrung 3mo agoIronically what doesn't stand the test of time are Civ 2: Test of Time and the Civ 7 Test of Time update
- addaon 3mo agoCiv 7 still isn't good, but Test of Time made it somewhat better. It took a long time for Civ 6 to get good after release, but I'd argue they got there. Still frustrating, though.
- asimovfan 3mo agoA well written, well thought out text based game would crush this competition
- whitten 3mo agoWhat genre do you think would be best ? Zork was basically fantasy Dungeon & Dragons. Infocom in their day had science fiction and several other kinds of games
- nylonstrung 3mo agoI imagine whatever wins will probably resemble demoscene stuff or .kkrieger in that it's impressively optimized and modern looking despite the size
- dmitrygr 3mo agoUntil relatively recently in computing history, games (and all other programs) were small. Hell, Pokemon Gold fits un a floppy trivially compressed, together with a working GBC emulator. I can trivially fit rePalm unto a floppy and leave enough space for a great PalmOS RTS - "Warfare Inc"
- tredre3 3mo agoI disagree with your blanket statement. The vast majority of (commercial) PC games were never that small, even in the 3.5" heydays. Most games required 2-10 disks.
- pjmlp 3mo agoWhen PC really took off as gamming platform against Amiga and Atari ST, shipping games in CD-ROM was already a thing. Amiga had plenty of single disk games.
- dmitrygr 3mo agoPC? what pc? Every single NES game or CGB game would fit on a floppy. More or less all GBC and SNES games could compress down to a floppy
- pjmlp 3mo agoAt least in many European countries, game consoles were never that big during the 1980-90's, until PlayStation really took off. However, and to go with your remark, ZX Spectrum, C64, CPC, Archimedes, Amiga, Atari, plenty of games that would fit into a single floppy.
- deleted 3mo ago[deleted]
- roytam87 3mo agoOff-topic: regarding Windows NT emulation challenge, now IA64 and AXP32/64 target are also somehow filled.
- ChristopherDrum 3mo agoWhile I can appreciate the general concept of designing withing limitations, 1.44MB just isn't quite the limit it's being presented as. Look at Pico-8 games, for example. With the full Pico-8 runtime environment bundled in, typical games still clock in well under 1MB for Windows builds, and even smaller for Linux (macOS builds bloat up to 3+ MB, unfortunately). That's an entire virtual console + a full game, and still half a meg to spare on a floppy. POOM, the DOOM clone, is a "multi-cart" on the Pico-8 and still only comes in at 1.2MB on Windows. I guess what I'm getting at is, if someone wants a fast-track to meeting the challenge of 1.44MB, make a Pico-8 game.
- tredre3 3mo agoIf the best someone can do within that 1.44MB constraint is a pico-8 game, then so be it. But I bet we're going to see much more impressive stuff! Competitions for 16KB games exist. as well as 64KB. And likely everything between 0KB and 1440KB. It doesn't reduce the fun to have multiple tiers, in my opinion.
- vivzkestrel 3mo ago- challenge should be renamed to "build a 3d first person shooter that fits on a single floppy disk" - now that would be very interesting to see
- fp64 3mo agohttps://en.wikipedia.org/wiki/.kkrieger https://en.wikipedia.org/wiki/.kkrieger and you still have plenty disk space left
- parlortricks 3mo agoLove that one, and recently this one too, QUOD https://daivuk.itch.io/quod https://daivuk.itch.io/quod
- pjmlp 3mo agoNice challenge, plenty of 8 and 16 bits games to get inspired from.
- theandrewbailey 3mo agoI was an avid fan of 64k demoscene intros, so this fills me with joy. In fact, 96k is plenty of space for fun, even 20 years ago: https://www.pouet.net/prod.php?which=12036 https://www.pouet.net/prod.php?which=12036