3 ms·
Splinter Cell Conviction did this well, ambient occlusion got baked for pretty much all models, even dynamic. The dynamic occlusion for characters was solved by
by debugnik 3mo ago
Splinter Cell Conviction did this well, ambient occlusion got baked for pretty much all models, even dynamic. The dynamic occlusion for characters was solved by approximating them as a bunch of ellipsoids.
https://www.gdcvault.com/play/1012326/The-Rendering-Tools-and-Techniques https://www.gdcvault.com/play/1012326/The-Rendering-Tools-an...