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Valve say there's no end in sight to the memory crisis, prices going to increase
- ViktorRay 3mo agoThe PlayStation 5 and Xbox Series consoles launched in Fall of 2020. That’s almost 6 years ago. The PlayStation 6 and the new Xbox should be launching soon. If not this fall then perhaps next fall when it will be 7 years from the launch of the current generation. How will the memory crisis impact all of this? Also I find it kind of ironic. In the 2010’s PC gamers would go online all the time and sneer about how consoles were holding back PC gaming. How they could upgrade their PC’s but games were still not unlocking the full potential of their PCs due to having to optimize for the old PS4 and Xbox One hardware. And now on the same forums PC gamers actually keep talking about how they don’t want Sony and Microsoft to release new hardware. And they talk about how devs should be optimizing for old hardware. So many complaints about Doom The Dark Ages requiring ray tracing and requiring new hardware…. The hardware that Doom the Dark Ages (2025) requires all came out a few years prior. Imagine somebody in 2004 when Half life 2 came out complaining their Half life 1 (1998) hardware didn’t work for that game…but that’s what many gamers online said when their rigs that could play Doom Eternal (2020) couldn’t play Doom the Dark Ages (2025). “How the turn tables” as Michael Scott famously said I guess.
- aurareturn 3mo agoBesides the AI shortage, Moore’s Law has ended which means in order to get faster chips, you have to use bigger dies, fancier packaging, more cooling, more power. This increases costs. A PS6 really doesn’t increase much over the PS5 even without the AI shortage. You’re probably getting doubled the performance at best, which barely makes a noticeable difference in gaming when PS1 to PS2 had 180x better GPU. I think the next leap has to come from mostly software and I think we will move towards a world in which most/all of the rendering is done by an AI. See Google’s Genie3.
- mfro 3mo agoThe reality is more along the lines of traditional rendering with special ML models inferring and splicing in generated frames. Framegen is already in most modern games and Nvidia has made it a driver level option for many unsupported ones. In case you haven’t used it — it is black magic. Studios will have almost no motivation to optimize if framegen can be perfected, and it’s not far.
- saghm 3mo agoHopefully Nvidia doesn't try to bundle a bunch of slop to completely change faces of characters with AI into future framegen updates (claiming that it's in control of the developers but then not even checking with the devs of the game they put into the trailer for it) like they did last time... https://www.techradar.com/computing/gpu/nvidias-ceo-goes-full-principal-skinner-in-response-to-dlss-5-backlash-says-its-the-gamers-who-are-completely-wrong https://www.techradar.com/computing/gpu/nvidias-ceo-goes-ful...
- SapporoChris 3mo agoYour conclusion that "... in order to get faster chips, you have to use bigger dies, fancier packaging, more cooling, more power.", is really not supported by the ending of Moore's law. Moore's law is the observation that the number of transistors in an integrated circuit (IC) doubles about every two years, with minimal increase in cost.
- aurareturn 3mo agoMoore's law is the observation that the number of transistors in an integrated circuit (IC) doubles about every two years, with minimal increase in cost. Exactly. That is no longer true.
- ahartmetz 3mo agoIn any case, hardware progress has slowed to a crawl. Maybe a new console every 10 years makes sense now.
- weezing 3mo agoThis gotta be least memorable generation of all time. Nothing worth noting released on those consoles.
- musicale 3mo ago> Nothing worth noting released on those consoles Have you heard of Elden Ring? Or is your complaint about cross-gen, timed exclusives, and PC releases? Or that there aren't enough new franchises beyond established series and remakes? Personally I see all of the above as fine. For example Capcom has Resident Evil Requiem (series), Onimusha (remake), and Pragmata (new).
- weezing 3mo agoAll PC games. This generation of consoles was just worthless, no meaningful exclusives. The only thing that might save them is GTA VI.
- musicale 3mo agoGTA6 is presumably a timed exclusive, so why ignore other timed console exclusives like... FFXVI, FF7 Remake, God of War Ragnarok, Horizon Forbidden West, Stellar Blade, Ghost of Tsushima, Death Stranding 2, Spider-Man 2, Rise of the Ronin, etc.? And what about Astro Bot, Demon's Souls, Ghost of Yotei, Gran Turismo 7, Saros, Sons of Sparta, ...? Or anything by Nintendo?
- pjmlp 3mo agoLooks to back catalogue since ZX Spectrum, Amiga and all the other systems, available on PC.
- musicale 3mo agoPretty much this. Everything is a timed exclusive and eventually available on PC through emulation etc. That being said, it's still nice to be able to easily run something like Demon's Souls, Fable 2/3, or the latest Mario/Zelda/Metroid/Pokémon/Fire Emblem/Animal Crossing/etc. without having to mess with emulation. The games that really seem to have vanished into the sands of time are MMOs with no available private server. Though I still hope to be able to play DC Universe Online, Wildstar, etc. someday.
- dartharva 3mo agoThe video games market currently has a lot more problems going on than just hardware scarcity. Just like how streaming has slopified and gutted Hollywood and cinema production in general [0], subscription-based business models and consumer-hostile delivery have done the same to video games. Gone are the days when studios used to focus on novelty and creativity, now it is all about engagement metrics and RoI slop. [0] https://youtu.be/g6YvkbqAhAY https://youtu.be/g6YvkbqAhAY
- musicale 3mo agoThere are still lots of great games though.
- dartharva 3mo agoYes, but bar a few outliers they are not of interest to large publishers and producers.
- deleted 3mo ago[deleted]
- musicale 3mo agoLarge publishers (and studios) tend to go for large games and usually some combination of sure bets (series, remakes) with a smaller number of riskier bets (new properties). Fortunately there are tons of smaller producers and we have digital storefronts (Steam etc.) Medium-sized publishers like Devolver, Annapurna, or Humble Games are an interesting middle ground.
- ndriscoll 3mo agoIt's probably more that hardware and software were still rapidly getting better in 2004, and HL2 looked significantly better than HL1. By contrast, just looking up the two on youtube, Doom the Dark Ages on ps5 pro isn't obviously any better looking than, say, Skyrim (2011). Even Morrowind looks pretty good with some high resolution pbr textures and a few new shaders.
- pjmlp 3mo ago> That’s almost 6 years ago. The PlayStation 6 and the new Xbox should be launching soon. If not this fall then perhaps next fall when it will be 7 years from the launch of the current generation. They most likely won't. Also given the current mess XBOX management happens to be in, as someone that has been on PC since 1991, I don't have big hopes Helix actually happens, or if they do release it, it would most likely be to comply with existing contracts and avoid possible lawsuits.
- SgtPancakes 3mo ago[dead]
- N_Lens 3mo agoThanks for putting in the effort but it seems more work to do this than what it’s worth. Especially when trading skins you become a target for scammers etc.
- SgtPancakes 3mo agoOther than csfloat which is peer to peer, in all other cases you deal directly with the 3rd party sites so you wouldn't get scammed, they hold the skins, not the initial seller As for the effort, it depends, I finally got lucky on a steam machine two weeks ago and got it for 770$ with 113$ leftover in steam credits - for me, that much was worth it, but if you're only getting like 100$ of saving than yeah, probably just get it directly without all the acrobatics
- adrian_b 3mo agoFor USA, indeed there is no end in sight to the memory crisis, as long as its politicians work for companies like Micron, which obtains huge profits from the inflated memory prices. A few days ago, the representatives John Moolenaar (R-MI) and George Whitesides (D-CA) have urged the Trump administration to prevent the purchase by US companies of DRAM and flash memory made by the Chinese manufacturers, which are the only ones who do not belong to the cartel Micron-Samsung-Hynix, so they are willing to sell at lower prices. Besides, the AI companies, the US government is the main agent working already for many years to artificially limit the competition in several critical markets, including smartphones, DRAM and SSDs, and it has succeeded to cause great price increases, which have hurt people all over the world. If those like the US representatives mentioned above succeed in their actions, then it is likely that the memory price crisis will extend for a much longer time inside US than in the rest of the world. Living in Europe, it will be more advantageous for me if the Trump administration restricts even further the availability of memories inside US, because then those will be more available in the rest of the world.
- warumdarum 3mo agoWhat is this fever dream? Is the us government even behind the hemorrhoids?
- TitaRusell 3mo agoThere will come a point were countries are forced to choose between China and the US. The choice may shock some Americans lol.
- blitzar 3mo agoGiven their choice not to hedge memory prices early for the steam machine, I am not sure they have a great track record when it comes to predicting which way the prices will be going.
- dgellow 3mo agoThe current approach from manufacturers is „you accept the price or we never talk with you again“. It’s cartel behavior, there is no room for negotiation
- blitzar 3mo agoThey should have accepted the November 2025 prices - 50% higher than the mid 2025 price but half the prices they paid.
- aurareturn 3mo agoCartel behavior? You mean supply and demand?
- warumdarum 3mo agoHave fun to reprogram your games for memory efficiency with llms trained on code grown during a memory glut. What a blindspot..
- ekianjo 3mo agoif you are interested in sales numbers for the Steam Machine a relevant post I made yesterday: https://boilingsteam.com/steam-machine-between-10k-and-15k-sold-per-week/ https://boilingsteam.com/steam-machine-between-10k-and-15k-s...
- garciansmith 3mo agoThis article is just a summary of one from Bloomberg: https://www.bloomberg.com/news/newsletters/2026-07-17/valve-s-14-year-journey-to-make-the-steam-machine https://www.bloomberg.com/news/newsletters/2026-07-17/valve-...