3 ms·
These days HTML is the most reasonable approach to anything involving fonts and images and interaction. It's not as beautifully direct as REBOL, and b
by quanticle 14y ago
These days HTML is the most reasonable approach to anything involving
fonts and images and interaction. It's not as beautifully direct as REBOL,
and being trapped in a browser is somewhere between limiting and annoying,
but the visual toolkit is there, and it's ubiquitous. (For the record, I
would have solved the "list all the filenames..." problem by generating
HTML, but firing up a browser to display the result is a heavy-handed
solution.)
I know it's Microsoft-only, but I think XAML is an attempt to solve exactly this problem. It's a declarative UI description language, but without some of the legacy baggage of HTML.
- deltasquared 14y agoThe technique is not exactly Microsoft only. Using some sort of SGML to represent graphics seems pretty common. I suspect that XAML is somewhat related to Adobe's MXML. Both seem pretty similar in concept to Mozilla's XUL, or even GLADE XML. Recent versions of HTML, with behavior defined in something like jQuery seem to be reaching for this kind of thing as well. They all boil down to a representation of a tree in memory used to sort out what goes where on a screen. Also, not all Text based UX is a command line. Russ Cox has an interesting if not exactly short demonstration of the ACME editor. http://research.swtch.com/acme http://research.swtch.com/acme Not all Text based UI's are command lines.