3 ms·
It's still clear that LLMs lack spatial reasoning, either in the concrete or abstract, and while that sort of reasoning has been downplayed by academia for at l
by fidotron 3mo ago
It's still clear that LLMs lack spatial reasoning, either in the concrete or abstract, and while that sort of reasoning has been downplayed by academia for at least a century it is fundamental to technology and industry. (And many would say for science and mathematics too).
They will, however, get there as well either directly or as interfaces to models that do, and your core point stands.
- simianwords 3mo agoIs there any proof that they are not good at special reasoning? Arc agi 1 and 2 are saturated.
- fidotron 3mo agoI will be posting something to that effect later this week. (Hopefully). Basically current gen LLMs apparently do spatial reasoning the way they seemingly do everything else: by reference to previous example. I didn't see them work out which known example to use for a given problem until specifically prompted, in my case by accident.
- StilesCrisis 3mo agoIf you ask an LLM, "what known example did you use to solve this?" it is very likely to cite something plausible-sounding. That absolutely doesn't mean it is what it actually did. It is trying to give the "right answer" and please.
- fidotron 3mo ago> If you ask an LLM, "what known example did you use to solve this?" it is very likely to cite something plausible-sounding. That absolutely doesn't mean it is what it actually did. It is trying to give the "right answer" and please. That's not what I said happened though. It didn't solve the problem (for weeks) until I (accidentally) told it which example it happened to know was relevant, and then it solved it in hours.
- dannyw 3mo agoARC AGI 3 is much better designed and harder, perfectly completable by a human in a couple minutes. Only a fraction of the games can be solved by Sol, generally at sub-human efficiency in terms of turns, AND at a cost of >$10,000 per game.
- WarmWash 3mo agoOn a token level, text tokens are orders of magnitude more information dense than visual tokens. You don't have to do much statistical analysis to figure out what is meant by the token string "cat under a tree". However you need to do an enormous amount to encode any permutation of pixels that show a cat under a tree from the set of all possible pixels arrangements that illustrate that (along with the massive fringes of ambiguity).
- ACCount37 3mo ago"Lack" isn't the right word. "Lacking" is more like it. If there was a deep fundamental inability, we wouldn't see things like newer generations of LLMs consistently improving on ARC-AGI series (heavy spatial reasoning loading) and SimpleBench (a lot of commonsense + spatial reasoning components). In a way, it's a surprise that LLMs, notoriously lacking any sort of embodied experience, can even get this close to human baselines on tasks like this. My takeaway is that text is a far richer modality than anyone has expected - and that high end LLMs are often sharp and flexible enough to recognize their weak points and substitute their strengths. I.e. all the LLMs implementing A* to optimally solve pathfinding in ARC-AGI-3 tasks, often unprompted. There might still be unrealized gains there from true depth-unbounded recurrence, or maybe from finding better ways to integrate modalities in training. But clearly, a "fundamental limit" it ain't.
- fidotron 3mo ago> "Lack" isn't the right word. "Lacking" is more like it. Yeah, that's fair. > My takeaway is that text is a far richer modality than anyone has expected - and that high end LLMs are often sharp and flexible enough to recognize their weak points and substitute their strengths. I.e. all the LLMs implementing A* to optimally solve pathfinding in ARC-AGI-3 tasks, often unprompted. I agree and disagree with this. I think we've learned a lot of humans are more text based than we thought, but conversely I'm not persuaded what non-textual task reasoning LLMs are doing is necessarily text based, just that models have grown large enough for other reasoning modes to conceivably be hiding in the parameter space. As I mentioned elsewhere, like many others I find LLMs work entirely by example, and reaching for A* when pathfinding is the single obvious thing to do. In cases where the magic key word is not mentioned and the problem cannot be identified as "pathfinding" (or some other trigger with a highly specific widely documented solution) they will struggle, yet the moment the trigger is hit they get there very fast. This is why prompting remains such an art form. Fable is the first one I've encountered that is capable of serious open ended 3D programming in ways that suggest it has some grasp of the spatial aspects of the problem (not merely symbolic manipulation of the vectors etc.), but it still misses optimization opportunities a human will find glaringly obvious based on spatially predictable bounds etc.