4 ms·
And the price is steep but in my opinion, you really do get a lot of value here - especially with the fact that you instantly pull a ton of your library in seam
by ray_v 3mo ago
And the price is steep but in my opinion, you really do get a lot of value here - especially with the fact that you instantly pull a ton of your library in seamlessly. If you've been in this ecosystem for a while that's a huge selling-point - or, at least it was for me!
- infecto 3mo agoAgree. I suspect others who use steam are thinking the same thing. When I heard the news for playstation my mind instantly jumped to silly digital prices for games forever. I look at the nintendo switch store and they will sell a digital copy for new retail price for years after even if you can pickup a used copy on ebay for half the price or less.
- weakfish 3mo agoYep. A large part of the value prop for me is easy portability of the same games and saves to couch or PC with zero effort or re-purchase.
- ethbr1 3mo agoThis. The biggest value proposition of a console that plays Steam games is the ability to acquire Steam games during Steam sales. The closed console ecosystems seemingly have far less incentive to ever discount games, even old ones.
- ZekeSulastin 3mo agoI never want to see HN complaining about Apple prices ever again now that I see multiple folks calling the Steam Machine a great value.
- doctorpangloss 3mo agoA great value if you pirate games.
- krzyk 3mo agoGreat value if you buy games in steam sales, which are so common and deep that it leaves any console way back.
- amarant 3mo agoThe steam machine handily beats apple in terms of dollar per TFLOP and dollar per GB memory. It's also easier to upgrade, making it likely to last longer. Unified memory puts Apple in it's own category for certain workloads however, but since we're talking about gaming here, and not local LLMs, Apple simply cannot compete on any kind of value comparison
- infecto 3mo agoIt’s not a terrible price for a unified device that will just work with your steam library. You could save a few hundred building your own but it will be a larger form factor and take a little more messing with to run.
- ethbr1 3mo agoAnd as the TCO enterprise adage goes: the cost of continued support. It's one thing to value ones own time spent supporting something at $0, but most people probably shouldn't. And it's incredibly inefficient to debug and maintain your own custom stack, when Valve can assign a team to do the same thing at orders of magnitude lower unit cost for standardized hardware/software configurations.