3 ms·
Not just for children, many "narrative style" TTRPGs encourage exactly stuff like this. If the item is not majorly important (a sausage), then you can just assu
by Semaphor 3mo ago
Not just for children, many "narrative style" TTRPGs encourage exactly stuff like this. If the item is not majorly important (a sausage), then you can just assume you have it on you (though a GM might want you to do a short explanation why you have a sausage with you).
- IanCal 3mo agoIt does depend on what they’ve introduced though, the player saying they noticed an npc has glowing eyes doesn’t seem like quite the right split (caveat - of course always do whatever seems fun, fun is the point).