4 ms·
I actually don't find it very surprising that game prices haven't moved. Software is essentially a fixed cost affair. So although the cost of making a game is h
by brianchu 14y ago
I actually don't find it very surprising that game prices haven't moved. Software is essentially a fixed cost affair. So although the cost of making a game is higher than in 1983, so too is the potential audience of the game. The higher costs can be spread out among the larger audience.
If you see paid iPhone games, for example, part of the reason prices are so low (generally $1-$5) is because the cost/complexity of making an iPhone game is very low, whereas the audience is extremely large.