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Doing generics in a new Rust project’s types by “dyn”-ing everything you can and then falling back to monomorphized “true” generics after benchmarking is (or wi
by zbentley 3mo ago
Doing generics in a new Rust project’s types by “dyn”-ing everything you can and then falling back to monomorphized “true” generics after benchmarking is (or will be, when dyn compatibility for more layouts is added) a pretty okay way to go, I’ve found. Not without struggle and syntactic noise, but superior to the alternative.