3 ms·
I don't think they updated it - it still looks a very simplistic combination of slightly high frequency noise + artificial horz scanlines. I grew up in the era
by vunderba 3mo ago
I don't think they updated it - it still looks a very simplistic combination of slightly high frequency noise + artificial horz scanlines.
I grew up in the era, and a couple of my buddies still keep a few CRTs for playing NES games so its immediately apparent to me. Similar to when laymen use AI to generate "pixel art" without doing any grid alignment or palette reduction.
Retroarch also has some decent approximations of CRT scanline using shaders as well (see crt-geom crt-lottes)
https://www.retroarch.com/?page=shaders https://www.retroarch.com/?page=shaders
- TonyAlicea10 3mo agoI understand, I'm not going for accuracy, just suggestion. For someone like you it won't feel right, I totally get it.
- vunderba 3mo agoYeah and CRT emulation can be a pretty deep rabbit hole. The amount of work that goes into making things skeuomorphic is pretty wild. If you want to see a neat example, check out cool-retro-term, it’s been around for a while but is still super impressive. https://github.com/Swordfish90/cool-retro-term https://github.com/Swordfish90/cool-retro-term