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Huge in Australia - Our iPhone Game Stats & Question?
As per an earlier post, we released an iPhone game called "Rainbow Ninja" which is a brain-training game.
We did this for fun and to learn the development process.
We released it roughly 6 weeks ago.
At first we priced it at $1.99 price point.
We sold over 100 units on day one.
~50 on day 2
~Dropped to 30 for a week or so.
Then down to consistently selling 10 copies a day.
We decided about 2 weeks in to see what would happen if we gave it away for free.
Downloads immediately jumped to the 500 a day range for days 1 - 5.
That has built consistently to over 5,000 downloads per day. The game is on page 3 in the USA popularity for puzzle games.
But what's NUTS is that 3000+ a day of those 5000 are coming from Australia.
I can't find a tool to see the AUS store to see if we're featured or something, can't find any mention on websites etc.
So - throwing it out there - anybody have a similar experience or know how to figure this out?
If Australian's love the game we want to leverage that and promote!
Thanks in advance -
- aresant 18y agoJust an FYI in case anybody was following this. Figured out that we're the #3 free app in Australia. Ahead of FaceBook. How this happened we're still not sure :).