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CheckIO guys, the very first task (ATM) is annoyingly unclear. One shouldn't need to try to understand what you meant. You might want to look at the way problem
by VSerge 14y ago
CheckIO guys, the very first task (ATM) is annoyingly unclear. One shouldn't need to try to understand what you meant. You might want to look at the way problems and objectives are laid out in Rice's excellent interactive python class on Coursera : https://www.coursera.org/course/interactivepython https://www.coursera.org/course/interactivepython
Also, from a pure "story" game design standpoint : there's no initial hook, and the story is fairly bland (I came in curious and 2 lines were enough to bore me). I believe you shouldn't try to do a backstory for the sake of it. Either think it through and do something good, or keep it very very very short.
Hope this helps, I know this kind of playtest feedback is always hard to listen to, but if you're gonna do something great, you need to pay attention... Plus I'm a business/product cofounder type of guy, currently learning Python, so I imagine I'm pretty damn close to your target audience.
Anyway, this is interesting and I'll be back to try it more and see if it gets better. Good luck and lots of courage on this!