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I think "storing deltas" based on seed is largely how Minecraft saves the level already, but you could probably strip out a bunch of useless metadata to get it
by 1bpp 3mo ago
I think "storing deltas" based on seed is largely how Minecraft saves the level already, but you could probably strip out a bunch of useless metadata to get it smaller
- NobodyNada 3mo ago> I think "storing deltas" based on seed is largely how Minecraft saves the level already This is not the case, level data is stored in full. One reason for this is that level generation is pretty slow (compare the time it takes to create a new world vs. load an existing one); another reason is that it changes between versions.
- DefineOutside 3mo agoFun fact - bedrock only saves chunks modified by the player because consoles are much more restrictive with save file size than PC. If the world gets too big, your save is effectively lost. Java does save chunks after generation, likely due to world gen updates not seamlessly transitioning with older versions of the game and PCs not caring about save size.
- mjevans 3mo agoWhat does bedrock consider 'modification'? E.G. cutting trees / plants? How about mining? I imagine 'forgetting' softly touched chunks could be a notable benefit.
- 1bpp 3mo agoMy bad, I had skimmed the wiki to confirm but I did misinterpret it as only storing NBT data for user-placed blocks, regenerating the rest. It makes sense why that wouldn't work.