3 ms·
If you like the win condition, and others do too, it's a pretty straightforward rule to introduce early on.
by sirclueless 14y ago
If you like the win condition, and others do too, it's a pretty straightforward rule to introduce early on.
- halter73 14y agoWhat happens then when someone introduces the rule: any player who generates a contradiction in the rules automatically loses? I imagine there could be an initial rule that states the most recent rule generated is authoritative in the event of a contradiction. But of course someone could generate the rule: the earliest rule generated is authoritative in the event of a contradiction. I've never played Nomic. Do paradoxes like this come up often?
- michaelochurch 14y ago117. Any player who generates a contradiction loses. 118. No player can lose. Well... shit.