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The way I remember Nomic there was another rule, which defines an alternate objective function. 117. Any player who generates a contradiction in the rules auto
by michaelochurch 14y ago
The way I remember Nomic there was another rule, which defines an alternate objective function.
117. Any player who generates a contradiction in the rules automatically wins.
- sirclueless 14y agoIf you like the win condition, and others do too, it's a pretty straightforward rule to introduce early on.
- halter73 14y agoWhat happens then when someone introduces the rule: any player who generates a contradiction in the rules automatically loses? I imagine there could be an initial rule that states the most recent rule generated is authoritative in the event of a contradiction. But of course someone could generate the rule: the earliest rule generated is authoritative in the event of a contradiction. I've never played Nomic. Do paradoxes like this come up often?
- michaelochurch 14y ago117. Any player who generates a contradiction loses. 118. No player can lose. Well... shit.
- zem 14y agoyeah, i thought that was the entire point of nomic