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> doesn't care if the application segfault 6 hours later (eg. a prototype game engine), C++ is definitely the superior choice to Rust. I wouldn't say "definite
by andriy_koval 3mo ago
> doesn't care if the application segfault 6 hours later (eg. a prototype game engine), C++ is definitely the superior choice to Rust.
I wouldn't say "definitely", given Rust deps management is way more streamlined.