3 ms·
I have a personal game framework that I have LLMs write games in, which is in AssemblyScript. AssemblyScript is certainly closer to TypeScript than it is to Web
by furyofantares 3mo ago
I have a personal game framework that I have LLMs write games in, which is in AssemblyScript. AssemblyScript is certainly closer to TypeScript than it is to WebAssembly, but it's still this thing where the host shares some big chunk of memory with the script and you pick some memory locations to read and write as your means of exposing APIs, and there's not a lot of training data on games written in AssemblyScript and even less in my game framework specifically (none) - and the LLM does an excellent job.
- overtomanu 3mo agoI guess since fable has learnt deeply about 10+(maybe 100+) popular programming languages, it can just easily reason about the new 101st programming language.
- newaccountman2 3mo agoThis is for games that run purely in the browser?
- furyofantares 3mo agoNo, I typically want to target either mobile or PC first - but I strongly want stuff to run well in the browser too, for early playtesting and for demos at the very least.