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I'm working on a large open-world terrain-rendering library for threejs's webgpu renderer! https://hello-terrain.kenny.wtf/ https://hello-terrain.kenny.wtf/ At
by kenjinp 3mo ago
I'm working on a large open-world terrain-rendering library for threejs's webgpu renderer! https://hello-terrain.kenny.wtf/ https://hello-terrain.kenny.wtf/
At its core, it uses quadtrees, and has affordances for arbitrary topologies. Check out the planet and donut-world demos!!!!
- https://hello-terrain.kenny.wtf/examples/torus https://hello-terrain.kenny.wtf/examples/torus
- https://hello-terrain.kenny.wtf/examples/cube-sphere https://hello-terrain.kenny.wtf/examples/cube-sphere
- https://hello-terrain.kenny.wtf/examples/raycast-character-controller https://hello-terrain.kenny.wtf/examples/raycast-character-c... (a little slow to load~)
- empressplay 3mo agoThis is great, and my users (turtlespaces.org) could absolutely use this (we use three and react), but you haven't specified any license?
- kenjinp 3mo agoThanks! How silly of me, I will update the repo with an MIT License~
- empressplay 3mo agoGreat! Thanks so much, I'll let you know how it goes integrating it :)